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On Scarygirl I was the lead environment artist, I was incharge of modelling, texturing, and setting up exports for most of the props and environment tilsets. Once most of the art was created I shifted my focus to assisting the other artists with set dressing and scene composition.
Here are some select assets I created from the game and shots of them in various environments, all asset renders below are flat shaded and from the 3ds max viewport.