William Sweetman Environment Artist
Resume w.sweetman@gmail.com Art Blog

Horz Rule

On Scarygirl I was the lead environment artist, I was incharge of modelling, texturing, and setting up exports for most of the props and environment tilsets. Once most of the art was created I shifted my focus to assisting the other artists with set dressing and scene composition.

Here are some select assets I created from the game and shots of them in various environments, all asset renders below are flat shaded and from the 3ds max viewport.

Scarygirl Screen shot 01

Scarygirl Screen shot 02

Scarygirl Screen shot 03

Scarygirl Screen shot 04

Scarygirl Screen shot 04

Scarygirl Screen shot 04

Scarygirl Screen shot 04

Home